
So the climate war in Battlefield 2042 is undeniably playful, but it takes place within a machine-like structure. Rather than embarking on a trip to safety (as many climate refugees have already been forced to), these people unite as a nationless mercenary force referred to glibly as ‘No-Pats.’ They lend their arms to the world’s two remaining superpowers, the US and Russia, engaged in proxy battles to safeguard their interests in contested climate zones. Extreme weather events and environmental disasters in the titular year have destabilised the earth’s nations causing mass displacement. But Battlefield 2042 adds an intriguing wrinkle to the paranoid formula through its climate premise. The set-up usually involves the US, Russia, and China, a kind of Cold-War-sinophobic cocktail.
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This juxtaposition has felt most uncomfortable when the series ventures into contemporary or near-future settings.
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It’s as if a war movie is being directed by Charlie Chaplin rather than Steven Spielberg – absurd in the extreme, funny even. Recklessly piloted jets career above disorganized grunts who must fend off tanks that roam and swivel like a child is driving. The series’ signature combination of gigantic maps punctuated by control points (essentially flags each team must capture), remains, but its appeal resides less in this structure than the game’s style of hard-nosed military simulation meets chaotic, slapstick action. Now the number is 128 and the optics of conflict have changed, if not the game. Up to 64 players would slug it out on maps inspired by real-world battles like El Alamein. Battlefield 2042 is the latest entry in the popular online shooter series which began nearly 20 years ago with Battlefield 1942 (2002).
